the dangerous effects of not wearing a bra
ah yes my spirit animal
total cutie
(Source: growlithed)
the dangerous effects of not wearing a bra
ah yes my spirit animal
total cutie
(Source: growlithed)
beta troll ladies! click for high res
long haired rose and short haired jade
(Source: corvigryph)
thanks for your contribution bulbasaur you stupid flower
(Source: larvitarr)
alpha sprite
did u mean favourite photoset of all time
literal happy tears in my eyes
When the beating of your heart
Echoes the beating of the drums
There is a life about to start
When tomorrow comes!NO
YES
do not drag this or you will cry
(Source: miss-mi)
douche.png
remember when homestuck
slowly shlunks back to commissions………………………………………………….
HHHHHHHHWOW
End of the World by Rella
meimeimeimeimeimeimeimeeeei
Art block.
j
(Source: homestuckreactiongifs)
What are studios looking for? How can I get into a good animation school? What should I be studying?
I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!
I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!
If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!
Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.
I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.
Be good, and see you soon!
PS, if you were looking for advice on draftsmanship you should probably be reading this.
so
i dirkroxy’d on my cast
this is my most reblogged piece of art i’m
ugh.. why cant i break my arm… SOMEONE BREAK MY ARM!(left.. i need to draw)
You don’t ever want to break your arm and I know I may be taking your comment too seriously but I feel like I need to properly respond to this
I can’t ever move my right elbow the same way again. I can’t straighten it out anymore. I may NEVER be able to. I can’t play guitar for probably another 6 weeks. And even after then, I won’t even be able to play yet because my arm will be too weak. Simply put, it’ll be 4-5 months before I can play guitar to full skill.
And because of the way I broke my elbow, I can never longboard again. The one outdoor activity I had a passion for, gone.
Even worse, the cast is for my wrist. I might have broken it and I might need surgery. That’s four months of recovery right there and I might even have to delay college and skip camp and other cons. It’s a really scary thing to happen.
So please don’t ever wish harm to yourself for the sake of art. Right now I’m trying to make the best of this situation and art is all I have left for a while.